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malcolmsex:

pennislots:

riningear:

Every time this post comes around, I have to explain this. 

Watch Dennou Coil, the most underrated anime pretty much ever. 

  • Yes, this is the standard of animation throughout the series. 
  • AND THIS IS A FILLER EPISODE. 
  • It’s basically about kids with what’s essentially Google Glass: The Game. The whole world is affected by this game. Traffic lights, school, anything. 
  • It’s good in the beginning and gets really, really good by the end. 
  • Shows the vulnerabilities of children.
  • Well-written children in general. They fall under some tropes but they don’t suffer from the usual fallacies of writing children into series. 
  • And yeah, the filler episodes are really good. The whole series is worth watching. 

Reblogging as a reminder to myself

 wish this show was longer.

(Source: piyox22)

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

kiarasnaps:

Laverne: Nicole, does your belief system now change, in which you now know you don’t need him to be there? 
Nicole: No. I think what happens is it turns into less a conversation about my blackness and more about relating to humanity, because that’s really what we’re trying to do. We’re just realizing that people are capable of doing it. We’re underestimating people because people said we weren’t viable. 
[x]

mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.

Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)

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